Jandath, The Kingdom of Morning
Jandath takes its name, The Kingdom of Morning, from a peculiar phenomenon: Within its borders, defined by where the phenomenon ends, the sun appears always to be just rising. There is always the bright, fiery light of early dawn, never complete darkness or even the mid-day sun. That this effect is magical is confirmed by the fact that the moment one steps outside the borders of Jandath, the sun can be found where its movement would normally put it, a fact which is known to cause tremendous distress to Jandathi travelling outside the Kingdom for the first time.
The source of this strange phenomenon is unknown. Many theories exist, the most popular of which are that it was set in place by the Veshadiin – though no proponents of this theory can guess why they would do such a thing – or that it has something to do with the Spire in Andantus. The phenomenon also seems to be responsible for the rest of Jandath’s problems; within their borders, the Jandathi are extremely unlucky. Even the simplest of tasks might go horribly wrong, and magic experimentation is undertaken with even more strenuous precautions than usual. Outside their borders, they are often startled to discover how much easier everything is, with the result that men of average skill at arms within Jandath are lethal warriors without.
Andantus invaded Jandath several centuries ago, thinking a nation of unlucky people would make for easy conquest, only to discover that after a few weeks in the eternal dawn visitors become just as unlucky – and the Jandathi, at least, are not surprised when things go wrong for them. Since this discovery, the neighboring lands have agreed to leave the Jandathi alone – invading them is not worth the curse of ill-fortune, and attacking their trade caravans is extremely dangerous. The people of Jandath, meanwhile, seem quite content with their lives, and very few Jandathi communities exist outside the Kingdom of Morning.